S C R O L L T O P

Game Design, Mods
& Visual Effects


Andrew Angulo is a veteran Unreal Engine developer specializing in stunning art, visual effects, and seamless functionality in AAA games, movies, and real-time experiences.



Andrew Angulo*


Technical Artist

Technical Director

Virtual Production

Game Development

Game Design

Optimization

Consultant

Generalist

Pipelines

Scripting

Visual Effects

*Seven years of industry experience developing AAA console/PC games, VR/AR and mobile games, visual effects, and stage control solutions within Unreal Engine.


OPEN FOR BUSINESS

The Matrix Awakens


PROJECT:


I created, replicated, and reconfigured thousands of metahumans and their visual effects in real-time while maintaining optimal render performance and animation sync. This particular work has been socially promoted by Unreal Engine.
Developed for PC, PlayStation 5, and Xbox Series X/S.

CLIENT:   

Epic Games

TECHNOLOGY:   

UE5


JokeNight Produced by Trevor Noah


PROJECT:


I created textures, environments, characters, and audio/visual effects including lighting, animations, camera work and programming logic used throuhgout this project. All audio and motion data was live-captured on set in collaboration with celebrity talent.
Developed for Android, Nintendo Switch, PC, PlayStation 4/Pro, PlayStation 5, Xbox One/X/S, Xbox Series X/S.

CLIENT:   

Epic Games

TECHNOLOGY:   

UEFN


Gears Of War Mods


PROJECT:


Via innovative methods, I created, distributed, supported, and marketed first-of-their-kind Mods for Gears of War 1, 2, 3, PC and Judgement.


Popular Mod features include:


200+ custom weapon skins
Aimbot
Camera switching (third/first person)
Enable/disable mod features via controller inputs
Flying, or UFO mode, or NoClip
Freeze time
Increased damage
Increased walking speed with heavy weapons
Invincibility
Special weapon swaps (drop in with any  weapon in game)
Unlimited ammo
Unlimited health
Unlimited money/energy
Unlock all character models (including Epic's Reaper)
Unlock all equipment in Horde/Beast Mode
Unlock all skills in Horde/Beast Mode
Unlock any achievement


Developed for PC and Xbox360.


CLIENT:   

DCP

TECHNOLOGY:   

UDK3





I'm Andrew Angulo


Since playing Super Metroid on SNES as a kid, I've been hooked on game design. Throughout my career, I've learned from and collaborated closely with veteran professionals in the AAA gaming industry, all dedicated to creating the best video games and visual effects.




EMAIL LINKEDIN PHONE








Testimonials







"Andrew’s skill set and contributions to our recent project were invaluable. Andrew has an excellent attitude and was a great member of our team. He was proactive, open to sharing knowledge, and was all-around a really valuable part of the process. Looking forward to working with Andrew on many projects in the future!"

Brittany Canasi
Line Producer @Warner Bros. Animation







"Andrew is an Unreal Engine genius and helped us so much on recent projects! His knowledge and problem solving skills as well as technical recommendations made him easy to work with and we made some great looking work. Highly recommended. Looking forward to working with him again!"

Brock Gallagher
Animation Director @Warner Bros. Animation







"I hugely enjoyed working with Andrew at Evil Eye Pictures’ FUTURE.STAGE. He was always willing and able to figure out any tech art problem we faced in Unreal, and was critical to building the project from the early MegaGrant prototype to a polished product."

James Ritts
Co-Founder at Haiba Labs, Former Software Lead on Google Spotlight Stories







"Andrew’s curiosity and enthusiasm around problem solving make him a great asset to any technical team. His attitude always superseded my expectations when asked to venture into the unknown. Andrew is a great problem solver and always has a great attitude. It was truly my pleasure to manage Andrew and see him grow while at Evil Eye Pictures."

Justin Schubert
CG Supervisor at Evil Eye Pictures







"Andrew was great to work with, and I hope to see him in future projects. He was always upbeat and an enjoyable member of our team. He worked closely with our Supervisor day-to-day and would typically take on additional tasks to help the team stay ahead. Andrew is efficient and proven troubleshooter, knocking out large issues in short time. He's got a lot of potential and a lot of ability. He asks questions and has a clear desire to do things correctly. I strongly recommend Andrew for his ability to focus, learn, and deliver on his everyday work ethic."

Andrew Stutesman
VFX/Creative/Artist







"Andrew is an instant asset to any team. We worked together on Evil Eye's Fortnite Cinematics team for about a year before other needs stole him from us and he was always taking the initiative to solve problems before I even knew there would be problems! Professional, congenial, and sharp are just a few words off the top of my head and I could go on. I'd recommend Andrew to anyone in need of talent for their realtime engine tech art needs. He's one of the good ones!"

David Kimber
Visual Effects Artist at Evil Eye Pictures







"Rockstar! We brought Andrew in to support three days of production and he quickly proved himself to be proficient at using the reality engine to create animation, editing Unreal Engine characters and environments. He used unity to composite motion captured actors into digital avatars on digital sets. He modified and rigged characters in minutes. If you can work with Andrew, do. He's a Swiss army knife of skills you need."

Nancy Fulton
Media, PR & AI Training & Support













AndrewAngulo.com*

*AAA console/PC games, VR/AR and mobile games, visual effects, and stage control solutions within Unreal Engine.

EMAIL LINKEDIN PHONE

Brand, Design System, and Website created by Well-Known Fox