INDUSTRY VETERAN
Senior Technical Artist with 10+ years building real-time character pipelines, tools, and systems for games, cinematics, and virtual production.
Specialized in Unreal Engine, workflows, and scalable pipeline development. Known for bridging art and engineering to ship high-quality, performance-driven experiences.
Passionate about mentorship and helping the next generation break into the game and film industries.
CORE SKILLS
✚ Unreal Engine 5 (MetaHuman, Blueprints)
✚ Tool Development (Maya Python, UE Tools)
✚ Character Pipelines & Rigging
✚ Real-Time Systems & LiveLink
✚ Optimization & Performance
✚ Virtual Production & AR/VR
✚ Pipeline Automation & Scripting
✚ Cross-Disciplinary Collaboration
EXPERIENCE
2024~Present AVALON / Senior Technical Character Artist
2024 WARNER BROS. ANIMATION / Technical Director
2020~2023 EVIL EYE PICTURES / Unreal Technical Artist
2020 ORCA STUDIOS / Unreal Technical Artist
2019~2020 HALON ENTERTAINMENT / Unreal Engine Developer
2019 ANGULO VEX VIRTUAL PRODUCTION / Founder CEO
MENTORSHIP & INDUSTRY IMPACT
- Mentor aspiring artists & developers entering the game and film industries.
- Helped and helping multiple individuals land roles at AAA film productions and game studios.
- Actively learning sharing knowledge on Unreal Engine, specializations, and production workflows.
- Built long-term relationships and growing network of high-performance industry professionals.
- Honored to see many I've mentored not only suceed, but to also exceed industry expectation.
LANGUAGES
| ENGLISH (Fluent) |
GERMAN (Basic) |
| JAPANESE (Basic) |
SPANISH (Fluent) |